Here is a look at the environment with the basic diffuse texture applied, with no lighting.
This layer shows the shapes in the scene with lighting information.
This layer shows the shapes in the scene with normal and specular maps picking up the lighting information.
The finished product is a combination of all of the layers.
Did you get those lightmaps sorted? Looking pretty swish!
ReplyDeleteNot just yet man, been doing work on my next project for a while. Will get back to this in a few days. Check out my hand painted stuff http://www.polycount.com/forum/showthread.php?t=92564&page=3
ReplyDeleteHappy new year man!